The class consists of 4 projects that we have to complete within the 10 weeks of your studies. Project 1 requires students to use 4 different rendering techniques for an "object lighting" of their choices. We would use (1)
Raycasting with Dmap shadows, (2)
Raytracing with raytraced shadows, (3) Photon mapping or
Global illumination, and (4)
Final gather for our rendering purposes. With proper use of lighting and composition, we will attempt to create a focus on the objects within a simple scene setup.

There are several factors that determine a good render. The first is the proper use of light to achieve a certain amount of visibility, clarity, and creation of shadows. Composition is as important as lighting. Both add to the aesthetic quality of the final render. Therefore lighting can be object centric or environment centric. Good composition is also about balance and placing the object applying the rule of thirds. Shadow also plays a part in balancing the composition as well.
")
No comments:
Post a Comment