Sunday, November 11, 2007

Project Three - CG Environment and Lighting

The objective of this project is to render a completely 3D environment. A reference image has to be used in this project. Besides, the student will continue to use the technique of rendering in layers and combining these in Shake to achieve the desired result. Through this, the student will acquire a better understanding of lighting and materials, and to see the significance and impact of compositing as part of the lighting and integration process.

Reference Image
I have chosen this as my reference image because I like atmospheric lighting. Light coming in from a direction into a room with no light create a strong key light in the composition that enhances the emotional aspect of the object that is lit.

The visual cues important to this image are strong lighting, composition, and color. The somewhat over saturated color caused by the key light suggests that the mood conveyed is not moody or melancholic, though the shadows do. The light is focused on the wheelchair (object centric lighting) while details are obscured by the light. You might ask, "Why is there an empty wheelchair?" Has the person stood up and walked away and towards the light. The compelling light from the left might mean more.


Lighting Process
The process for this project is similar to Project 2. The scene was rendered in layers and finally composited in Shake. Color correction was done on the final composite to achieve the final look as close to the reference as possible. See process and render below.

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