Texturing and lighting works together to create more believable CG renders. Here's something that I read about using diffuse. I am getting better understanding of using diffuse channel now... oh yes.. diffuse is the absorption of light.
Read about diffuse.
And there are many other tutorials available too. Here is the link: http://www.noir.org/3dTutorials.html
The practices of 3D lighting design and rendering methodology.
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TECH316 CG Lighting and Rendering
Project Website 4 projects have to be completed within the 10 weeks of the course. These projects are listed in details on this website belo...
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As lighting designers, we need to understand the physical and psychological properties of light, and how these will cause an emotional respo...
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Project Website 4 projects have to be completed within the 10 weeks of the course. These projects are listed in details on this website belo...
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In Maya, there are several light types: ambient, directional, point, spot, and area light. Before going further, the following renders will ...
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